The Elder Scrolls IV: Oblivion – review and walkthrough

The Elder Scrolls IV: Oblivion – review and walkthrough

Oblivion is the first part of The Elder Scrolls that I’ve been able to complete. Although previously managed to play Morrowind, and even Daggerfal, but all the game did not pass until the end. Daggerfal just did not like the graphics, and that all controls keyboard. Well, in Morrowind I had some kind of glitch. I don’t remember which one, but I remember that it made it impossible to pass the game. But as Morrowind and Oblivion are very similar in graphics, I’ll compare Oblivion with Morrowind.

Game Oblivion
About the controls: The controls are, in my opinion, the same as in Morrowind. For a game with such a complex world, it’s quite a handy control, and there are not too many buttons involved. There is a handy favorite hotkeys, where you can put your favorite magic tricks, or choice of favorite weapons.

About the game itself: The game has a large strashno.com space, on which are scattered cities, small settlements, caves, ruins and gates Oblivion. The most important city in the game is the Imperial City. It alone occupies the area of several smaller cities. This is where the game starts and this is where it ends. The city is divided into sectors with their own names. In one sector is the government palace, another are stores, a prison in the third, the fourth is a stable, in the fifth is the port and an empty house, which the player can buy from the NPC and use as a warehouse for their things. And the warehouse comes in handy, as the game is just a great variety of items: from weapons, armor, to small ingredients for cooking potions. All this has a lot of weight, but the backpack of the protagonist (GH) is small (here I envy the GH of Gothic, where you can carry tons of cargo). So be prepared for the fact that you will often have to make a choice what to take and what to leave. Over time, learn to evaluate the most valuable things by weight/price ratio. What’s wrong with the game is that you will not sell anything more expensive than 1200 coins, as the game simply does not NPS, who buys goods more expensive than 1200 coins. An item may be worth 10,000, but you’ll still give it away for 1,200. In Morrowind, at one point there was a fence who bought things for much more than that. And in Oblivion, players are forced to carry tons of junk to merchants for next to nothing. But don’t worry, the game is so easy, that you’ll need the money badly at the beginning, and then you won’t care about it. Anyway, the best weapons and armor in the game are either found, or given to you on the quest.

The main quest in the game is pretty short. The game itself can be played for days and probably strashno.com months, until all the caves and ruins are passed. But the main quest is very fast, unfortunately. But after passing it, the player can continue to explore the world of Oblivion. True, the gates to the world of the Deidre will no longer be. And these are unique locations with unique loot. Only there you can get a stone, with which you can enchant armor or weapons.

Weapons in the game a lot, in addition to two identical weapons can be enchanted with different magic. There are 3 classes of weapons – slashing, blades and firearms. Among the crushing weapons are maces and hammers, blades, swords and daggers.

Armor is divided into two classes only – light and heavy. Morrowind was better in this respect, there was also a class of glass armor. And I think there were some other classes. In general in Morro it was better to walk around in the same armor all the time, in Oblivion you can change armor often. All the same from the skill of wearing armor nothing useful in battle will not get. The class “specialist” is quite enough for the last battle.

At least magic swings faster than strashno.com – and not all of it. Magic illusion swings very quickly, but the most necessary – destruction, as if by chance swings like a snail. And even going to the magic teachers or reading books does not help. Because the teacher teaches 5 units per level, and until you raise the level, he will not teach you. The only way to improve your own magic is to cast it. But that’s going to be really long and tedious.

Yes, one more thing about magic. There is a lot of magic in the game. There are the banal fireballs, lightning, snowballs, there is the magic of summoning monsters that fight on the side of the IG, there is the invisibility, chameleon – the partial invisibility, the magic of constraining movement, destruction of armor and weapons, lowering magic, parameters, intimidation, the magic of paralysis, even such a unique magic (occurs only once in the game on the quest), as the magic of resurrection. But the magic of levitation is not in the game. In Morrowind it was and I really liked it, but in Oblivion they took it away. This, I think, is a very big minus. I liked walking peacefully through the air in Moro, almost out of reach of monsters. They also took away the poisoning magic. Funny thing is, vulnerability to poisons is such magic in Oblivion, but the poisons themselves are not. No poisoning magic, no poisoned weapons. Strashno.com What is this incomprehensible shuffling in magic, it is unclear.