To get to the Mirror Knight, it is recommended to defeat all the bosses encountered before him. Among them are the Two Dragon Riders, the Old Iron King, Queen Mitha. To get to the battle site, you have to go down to Marjula. You can use the usual path leading to the merchant, nothing will depend on it. After talking to him there will be a glowing haze, which is a passage to the battle.
Passage DS 2 requires special attention and control of everything that happens around. It is desirable to get a torch before entering the Marjula, so it’s time to set it on fire.
At this stage of the passage of the cult game Dark Souls 2 will have to fight with various creatures that will constantly come out of the water, as well as hide from the shooters and traps located in the walls of the cave.
Important! Many players point out that one archer is right at the end of this location and constantly kills the hero because of his inattention.
To avoid this or to minimize the consumption of forces and weapons, it is recommended to go by illuminating flowers or to light your way with a torch. It is worth paying attention to the water – not everywhere you can cross swimming, as there are pits.
Having dealt with water creatures and bypassing the traps, the hero moves on to another place of battle, deep into the cave. This will be the third and final fight before the boss, which many can’t get past.
Additional information. At this point, the game developers have gathered all the entities to block the character’s path. A logical and quite expected decision on the part of the hero would be to summon the phantom, but it matters where exactly it happens. The best place to summon it is in the house, which will be behind the scene of the fight, in the fog. This way you can surround the creatures and eventually defeat them.
The creatures will try to take away the swag, especially the elephant’s swag, or at least break it. As it turns out later, such a guard was put on a shard of estus flask, which will carry the hero to the knight.
When fighting the Knight, it is not recommended to attack after a block or attack, assuming the character is tired. Boss can strike two blows at once and have a little rest after them, which you should take advantage of. It is not recommended to stand close to the Knight and in one place – it is better to bypass him in a circle.
You should immediately run away when the character starts to swing his sword over his head. This gesture indicates that he wants to charge his weapon with lightning, which has a wide range. But this has its own advantage – after the attack the knight will recover for a long time, which gives an opportunity to hit him two or three times.
Pay attention! The secret of knight’s tactics is that when his health is below the half, the lightning starts to fly directly from his sword without any precharge. To avoid this you need to be at the side or behind him.
The second feature of this boss is that when his sword hits the ground a squire emerges. And the warrior immediately starts attacking the hero. As a result, he has to fight off not only the squire, but also the knight, which is quite difficult.
It’s better to get rid of the new adversary right away. If the knight creates more helpers, then the overall battle will be much more difficult. Moreover, it can end in failure for the hero.